The character I was working for the last year (time to time). I couldn't make all I wanted but it's time to post it or I will never finish this damn dude...
After I gathered reference board, I started from the concepting in Zbrush. I made a lot of different variations. For me it's important not to stick to the first idea and to try pushing design further. This is the final one.
I'm old school guy and prefer to model many thing in Maya.
I also used a Fusion 360 a lot. Here are few examples.
Thanks to guys from EXOSIDE for ZScene Manager. It's so helpful to organised tools and prepare them for baking. I prefer to bake 1- 2 pass so nice mesh organization is very important For me. Press like if you want groups in Zbrush )
Few channels example. There are two 4k texture set for body and 1 4k set for the head.