Captain Roger

I decided to share this low/mid poly character I did a couple of years ago. 

Character: 115k tris/70k faces, there is no rigging

In the archive:

  1.  ZTL file of the body (ready for bake, you don't need to bake it unless you want to check my workflow) 
  2.  ZTL file  of the Head
  3. ZTL file with the character in A-pose
  4.  Maya file with low polys
  5.  Substance painter files for Body, Head, Eyes, Colar, Eye patch. I decided to add some elements later, so they have separate texture sets.
  6.  Fusion 360 files for some elements (F3D)
  7.  Marmoset scene with the light setup. 
  8.  Readme file

Release Notes

1) ZTL file with the whole character in A-pose was added

2) Maya file was updated (bake group was in the wrong layer before)

Standard Use License
$20
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (2)
Final
7z /
3.1 GB
Final_2
7z /
4.3 GB