I decided to share this low/mid poly character I did a couple of years ago.
Character: 115k tris/70k faces, there is no rigging
In the archive:
- ZTL file of the body (ready for bake, you don't need to bake it unless you want to check my workflow)
- ZTL file of the Head
- ZTL file with the character in A-pose
- Maya file with low polys
- Substance painter files for Body, Head, Eyes, Colar, Eye patch. I decided to add some elements later, so they have separate texture sets.
- Fusion 360 files for some elements (F3D)
- Marmoset scene with the light setup.
- Readme file
1) ZTL file with the whole character in A-pose was added
2) Maya file was updated (bake group was in the wrong layer before)